<aside> 🗣 This tutorial based partially on the Quest version 3.81
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<aside> ⚠️ Users on the Quest 1 no longer have crossplay with Quest 2 & 3 users by default. However, Quest 2 & 3 users may be able to switch to the “Quest1” channel to play against a player on Quest 1. YouTube tutorial: How to Switch Release Channels
There may also be “Multiplayer_v3.831” release channel available to users on Quest 1 & 2, and Oculus PC (Rift)
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On the Multiplayer Panel, you can change things related to Multiplayer, although you can also Host and Join games from the Home screen.
In SculptrVR, you not only can sculpt out cool scenes--you can sculpt your own head! Click the “Avatar” button in the Multiplayer Panel.
To sculpt your own head, after clicking the Avatar button, when you’re taken to the Home screen, go to “My Avatars” and click “Add Avatar.” That should allow you to sculpt your avatar.
Sculpt the head within the dotted box. You don’t have all the same tools as if you were sculpting the world--but you won’t need them all.
Mirror mode can make it easy to draw symmetrical faces. Try toggling the mirror mode switch to attempt to switch Mirror Mode on and off.
Your head can’t be too complicated or you won’t be able to save it!
Since this head is for multiplayer, if your head becomes too detailed, you won’t be able to save it. Watch the Detail Limit start to fill up if you make a really complicated head. Image above may not reflect the current design.
Want your head to be Cubey or Smooth looking, instead of Poly? Switch the voxel rendering style with the “Style” button!
In SculptrVR, you can also sculpt on and carve into other people’s heads in the middle of the game!